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<title>SkyGameEngine2d: 成员列表</title>
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   <div id="projectname">SkyGameEngine2d
   &#160;<span id="projectnumber">0.2</span>
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<div class="title">ActionMove 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_action_move.html">ActionMove</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#a4f457ccfc8336b565cadca56b36e0271">Action</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ActionInterval</b>() (定义于 <a class="el" href="class_action_interval.html">ActionInterval</a>)</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ActionMove</b>() (定义于 <a class="el" href="class_action_move.html">ActionMove</a>)</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action_time.html#a26ddf8c69434dff6d3039fb9553b6247">ActionTime</a>(float duration)</td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#a3f167f999787a3414a673c4e0f35d0da">convertToActionSharedPtr</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>convertToActionTimeSharedPtr</b>() (定义于 <a class="el" href="class_action_time.html">ActionTime</a>)</td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>createMoveDistance</b>(float distance_x, float distance_y, float duration) (定义于 <a class="el" href="class_action_move.html">ActionMove</a>)</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>createMoveToTargetPos</b>(float pos_x, float pos_y, float duration) (定义于 <a class="el" href="class_action_move.html">ActionMove</a>)</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_time.html#a670512d9ce9d9c99e0513d4dcbcca6a5">getDuration</a>()</td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getElapsed</b>() (定义于 <a class="el" href="class_action_interval.html">ActionInterval</a>)</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#ab9a1f48a4229ffabe8bf61f3f7a38ded">getName</a>() const</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>init</b>(float x, float y, float duration, int flag) (定义于 <a class="el" href="class_action_move.html">ActionMove</a>)</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_interval.html#a2a62feefec443d8a99c644fd5f3a5d7e">isDone</a>() const override</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#ab95707df5eae3cafd471902fe169df67">isSuspend</a>() const</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_time.html#a1c1b2cd35bc3129f558339cf3a5e16eb">m_duration</a></td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_elapsed</b> (定义于 <a class="el" href="class_action_interval.html">ActionInterval</a>)</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_firstRunFlag</b> (定义于 <a class="el" href="class_action_interval.html">ActionInterval</a>)</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#a984ded37769cf745426e59b5d9424d2b">m_isDone</a></td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NonCopyable</b>()=default (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NonCopyable</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NonCopyable</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator=</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator=</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_non_copyable.html">NonCopyable</a>)</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#aa40630cc3c99c32ca536848f24b90bfc">resume</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#a9e46f722b2d0d429971ebdb540559e13">reverse</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#aaedc5ce4440a7c69c77b96758399c6db">runWithTarget</a>(IActableObject *target, bool isSuspend=false)</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_time.html#a888a8844278a5ee1bf840f69f32fb843">setDuration</a>(float duration)</td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#ab32da19af097fca6af05126fa466da98">setName</a>(const std::wstring &amp;tag)</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#a3be6390eb71ff58037e8f8b7ddcb2f02">startWithTarget</a>(IActableObject *target)</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action_interval.html#af31c89d43ca311f700b66f6b4fa1f362">step</a>(float dt) override</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action.html#a27eeea2acc524f112d78df187cb541d9">stop</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#ab99c9033a92022d331b2d9f440aa8cbc">suspend</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_move.html#ad1dd48603d5a538b43fce01cee438e51">update</a>(float ratio) override</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action.html#abcf4c6358f53a666631ace11b325a7cd">~Action</a>()</td><td class="entry"><a class="el" href="class_action.html">Action</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ActionInterval</b>() (定义于 <a class="el" href="class_action_interval.html">ActionInterval</a>)</td><td class="entry"><a class="el" href="class_action_interval.html">ActionInterval</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_action_move.html#ae18242115abf6bb7326c60e2f50c2fbd">~ActionMove</a>()</td><td class="entry"><a class="el" href="class_action_move.html">ActionMove</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_action_time.html#aef7b8a4258578e6961cd2f5b21bbfa9d">~ActionTime</a>()</td><td class="entry"><a class="el" href="class_action_time.html">ActionTime</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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